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Augmented Reality and Virtual Reality has been an emerging technology that has been gaining acceptance among the mass in a drastic rate. Augmented Reality finds its usage in securing the data that are transacted via them. This report will provide a research objective. Proper methodology description is also provided in the report. Finding and results are also provided in the report. Ethical issues along with the lessons learnt after completing the report is also provided.
The research method that is chosen for execution of the project is secondary data collection. Usage of internet is performed for better analysis of the data assessment segment. Usage of platform of Google scholar have been made. This ensures that better assessment of the business modelling will be performed as per the available data in the peer reviewed sources. This is the major reason that functioning process of the project has been facing a major change. This data collection helps in proper understanding of the concept of Augmented Reality. This concept development has been one of the major reason that success of the project is dependent on the data collection process. This data collection process will ensure that assessment of data will be having a better understanding and hence wise this step acts important to the entire process. Even data have been collected from the different URLs and website. These platforms have been used in order to increase the versatility of the data that has been collected. This is one of the main reason that functional process has been getting better.
Tele robots is a technology that benefits the informative environment. Virtual reality can be beneficial to student in the manner of learning the programming language that can be beneficial in the operating the robots for various functions (Wu, et al, 2013). Determination is another benefit that is received with the help of virtual reality. Knowledge management has been another aspect that is to be performed. Viewing, allowing and improving of the same are 3 important aspects that are to be considered. Again it can be said that Augmented Reality has been playing an important role in the processing of the connected investigation area. This helps in bettering the actual world along with the script and virtual evidences. Usage of 3D replicas are beneficial in the processing of the concept development in the field of three dimension perception. Inorganic Attraction has been one of the major aspect that is considered and hence wise spread awareness regarding instances and awareness (Radhu, 2014). 3D crystal constructions has been acting beneficial in the understanding process of inorganic chemistry and hence wise this technology has been gaining higher acceptance among the students and the teachers are using this technology in the process. Again it has been learnt that human being prefer to use functionality of the two dimension platform for performing broadcasting. Instructive content and AR blended is one of a new category that is established in mechanical category. The theories of universal calculating, communal computing and touchable calculating are united by Augmented Reality. These section benefits the interpretation and interactivity in a positive manner (Phon, Ali & Halim 2014). These are a few reasons that Augmented reality has been benefitting the education department.
Virtual reality is also focused on performing higher authenticity of the data that are considered in the process. In today’s generation, most of the people have been using the technology of androids phones, usage of Augmented Reality has been increasing and hence wise increasing the acceptability of the technology of augmented reality. Virtual Reality is another aspect that has been benefitting the process of the authenticity app (Bacca et al, 2015). The security process has got more robust since the usage of the Augmented Reality. Applied skills that are required for performing the basics of the project has been getting benefitted. The reason that applied skills get benefitted due to this technology is because data imitation has been highly efficient in the platform of the virtual reality. This imitation process helps in bettering of the surgical process (Eleftheria et al, 2013). Hence it can be stated that the diversity of Augmented Reality and Virtual Reality is very high. Again with the help of Augmented Reality, authenticity of the entire teaching profession can be increased. Augmented Reality has been modernizing the entire education system as the study materials are virtually present with the students throughout the day. This has been benefitting the functional process and hence wise usage of Augmented Reality in the education system has been at an increasing rate. The training processes are made highly interactive and entertaining with the help of Augmented Reality technology (Novotný, Lacko & Samuel?ík 2013). Higher enthusiasm can be instilled among the students with the help of implementation of Augmented Reality and Virtual reality. Providing video for having a better understanding of the students have been providing a better learning process. Again Augmented reality ensures that the lectures provided by the teachers are not plagiarized. This ensures that the students get to know what is good for them and what is wrong. Again it can be stated that modernization of the entire education sector can be expected (Yuen, Yaoyuneyong & Johnson 2013). As proper interrelation can be performed the main aspect that is considered is that the data management of the education organizations get performed in an efficient manner. Exploding of the neighborhood of the entire location where augmented reality is implemented also acts as a major aspect that is to be performed.
There are 3 segments in which the entire process is subdivided. These processes are namely the Involvement, communication and user participation. These are the three aspects that are required in performing better assessment of the Augmented Reality section. This presence of the restricted access to the data has been providing higher security to the data. This is one of the major learning that is received after performing rigorous research. Virtual Reality has been using the likes of singular circumstances and hence wise better performing of the university students is expected. Another important aspect that is to be considered is that augmented reality and virtual reality has been providing tailored services to the clients as it has been gathering data in a rapid rate. These data that are collected are used as per the requirement and hence wise the success that is received due to the implementation of AR has been high (Bower et al, 2014). With proper and efficient data being collected, proper understanding of each and every student is made. Hence wise tailored services are provided. Providing personalization for getting accustomed with the theoretical as well as educational subjects have been an importance of Augmented Reality and Virtual Reality. Virtual Reality also helps in achieving mental rehabilitation. This ensures that AR collects data in order to have a detailed understanding regarding the subject. Establishment regarding the replication of the stimuli is also performed by the Virtual Reality technology. An issue has been detected. As there has been a major issue in the performance of the investigation.
The outcome of the proposal of the project ensures that with the help of Augmented reality the main aspect that is considered that software up gradation can be performed with the help of augmented reality. This section ensures that the data that are used in the process have been gaining significance and the results that are achieved after usage of the Augmented Reality will be providing proper better outcome. This outcome will not only increase the efficiency if the project but also provide a better understanding of the technology and better implementation process can be performed.
Despite performing the basics of the project there have been few ethical issues that are detected. These detected process ensures the fact that there has been issues regarding honesty and integrity. It can be one of the major aspect that ensures proper instillation of confidence and trust has been the major aspect. Carefulness also acts as a major aspect that is to be concluded. This section ensures that augmented reality and virtual reality are segments that has the potentiality of the creating data breaching process. This is one of the major hindrance that is present. This is another section that ensures that proper care is needed to be taken in order to proper assessment of the openness of the project. This openness of the project also creates a lot of issues in the process.
The major aspect that is to be considered is that Virtual Reality and Augmented Reality is a technology that has been acceptance in a global stage. The benefits that are received are the major aspect of this high acceptance of the technology. With the help of the technology the main aspect that is considered is that this technology will be gaining higher influence in the upcoming days as well.
From the above discussion it can be stated that understanding the concept of augmented reality acts important in the field of education. With the introduction of augmented reality and virtual reality there are a lot of changes that are brought in. This changes that are brought in includes the fact that the entire education process will be performed in a proper manner. This is one of the main reason that proper assessment of the completion of the education process plays and important role. Performing proper analysis of the data management ensures that the students will be getting aware of the technology of Virtual reality. Involvement, communication and participation has been the major aspect that is to be performed in a manner that will ensure that the students will be able to use the same in a manner that will be getting performed.
Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications.
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
Eleftheria, C. A., Charikleia, P., Iason, C. G., Athanasios, T., & Dimitrios, T. (2013, July). An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education. In IISA 2013 (pp. 1-5). IEEE.
Novotný, M., Lacko, J., & Samuel?ík, M. (2013). Applications of multi-touch augmented reality system in education and presentation of virtual heritage. Procedia Computer Science, 25, 231-235.
Phon, D. N. E., Ali, M. B., & Halim, N. D. A. (2014, April). Collaborative augmented reality in education: A review. In 2014 International Conference on Teaching and Learning in Computing and Engineering (pp. 78-83). IEEE.
Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & education, 62, 41-49.
Yuen, S. C. Y., Yaoyuneyong, G., & Johnson, E. (2013). Augmented reality and education: Applications and potentials. In Reshaping Learning (pp. 385-414). Springer, Berlin, Heidelberg.
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